If no, wait till Y is done." but many games weren't programmed with the thought that fast load speed could be an issue. Intelligently designed games will be programmed with a check "is X loaded? If yes continue. what's really odd is that the checksum and accompanying text is written in yellow in snes9x while all other patched roms (with or without command line) show up as white. it then showed up as good in both emulators but bad again via command line. After this every zipped rom I have tried to load has successfully. I then tried a gui, the 'fixed' rom showed up as bad, so I repaired it. SNES, N64, and Genesis cartridge dumping works. I then loaded one unzipped rom from USB, which loaded fine. Perhaps a bad connection Im using a dedicated 5v/2A power supply, and am also running the latest firmware. and tried to run it in my emulator (snes9x) but it said the rom had a bad checksum 493. ![]() Each one causing snes9x to display Bad Checksum and then crash. Snes9x sound settings Snes9x ps3 controller how to Yes I can be. With "fast speed" enabled, the level only takes 10 seconds to load, well before the AI finishes and causes a crash. With a clean install of snes9x, I tried loading 4 or 5 zipped Roms. ![]() The game expects it to take 20 seconds to load the stage, so while it's waiting for the drive to load the stage, it starts processing the AI for the level and expects that to take 15 seconds to complete. zip file: and its as a CRC-32 checksum of AB628024. Battle Mania - Dai Gin Jou Japan Known bad checksum but good dump - This code represents a cart known to not use Segas standard checksum routine emulators. so essentially the game load half done and crashes.Įxample: We'll say Mega Man X5 is one of those games (don't think it is, but bare with me). makes the /boot Try a lower resolution to see if it works better. In other words, the games EXPECT loading to take X amount of time, but aren't designed to "pause" the game till it's done doing everything else. getting a black screen on snes9x when i play the patched game. Some games, however, will crash/act incorrectly using this setting because the games weren't properly designed/engineered with anything beyond it's design spec in mind. Fast removes the limit on read speed and works well for many/most PS1 games. The difference is that at normal the PS1 emu simulates the exact read speed of the PS1 (roughly 2x or 300KB/sec). ![]() On PS3 and Vita, if you go into the options menu for the game there should be an option for CD speed (normal and fast).
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